SWiSH Max4 4.0 Build 2011.06.20 54 MB SWiSHmax is a program that was developed to be the most powerful Flash creation utility. SWiSH Max is packed with features that make producing stunning interactive Flash animations a simple and painless experience.SWiSH Max is easy to use and produces complex animations with text, images, graphics, video and sound. SWiSH Max is a Flash, Dynamic HTML and vector graphic creation tool that is commonly used to create interactive and cross-platform movies, animations, and presentations. It was developed and distributed by Swishzone.com Pty Ltd, based in Sydney, Australia. In October 2016, Swishzone.com posted a message on their website indicating that.
I have a flash swi from Swish 2.0 that I just opened in SwishMax. Updating has gone smoothly for the most part, but there are a couple 'bugs' showing up.
The first is the external audio file. I have my music loaded in a separate swf to keep the main swf file size down...so I call the music in with:
onFrame (379,afterPlacedObjectEvents) {
loadMovieNum('music.swf',1);
}
I have a sprite with the play and stop buttons. The stop button is just a 'Stop All Sounds' action, and the play button is this code:
on (release) {
loadMovieNum(music.swf,1);
}
The stop button works, but there's a 1-2 second delay that wasn't there in Swish 2.0. And the play button doesn't work at all. For some reason, the music plays in the main timeline, but not from inside the sprite. And though it does play in the main, debut shows this:
LOADING URL (GET) url='music.swf'
window='
All of this worked fine in 2.0, so I'm assuming I just need to change my approach here. I'm willing to learn, but I'm hoping it's not too difficult, or I may have to stick with 2.0 for a while.
Any suggestions?
Thanks
Developer(s) | SwishZone |
---|---|
Final release | SWiSH Max 4.0 / June 20, 2011; 10 years ago |
Operating system | MS Windows |
Type | Macromedia Flash |
License | Proprietary EULA |
Website | Original website |

SWiSH Max is a Flash, Dynamic HTML and vector graphic creation tool that is commonly used to create interactive and cross-platform movies, animations, and presentations. It was developed and distributed by Swishzone.com Pty Ltd, based in Sydney, Australia. In October 2016, Swishzone.com posted a message on their website indicating that Swishzone.com was closed and their products were removed from distribution. A software key generated was made available for download from their home page.
SWiSH Max primarily outputs to the .swf format, which is currently under control of Adobe Systems.[1]
SWiSH Max was designed for the Windows operating system. SWiSH Max3 added features such as a knife drawing tool, advanced shape operations, and ActionScript 2.0 classes.
Swishmax Sfx Effects Plus
Graphics[edit]
Swishmax 5

SWiSH Max is generally considered to be a simpler and less costly Flash creation tool in comparison with Adobe Flash. SWiSH Max does not support some Adobe Flash features such as ActionScript 3.0, shape tweens, and bitmap drawing capabilities. It does, however, include general Flash creation features such as vector drawing, motion tweens, and symbol editing. In addition, SWiSH Max incorporates a number of automated effects and transitions, which make building certain Flash elements such as buttons, advanced transition effects, and interactive Flash sites simpler. One drawback of SWiSH Max is its inability to open or save .fla files, which limits exchanges between other programs to final .swf files.
Scripting[edit]
The scripting used in SWiSH Max is a variation of ActionScript, commonly known as SWiSH script. SWiSH script contains most ActionScript 2.0 functionality, including support for ActionScript 2.0 classes in SWiSH Max 3.

See also[edit]
References[edit]
- ^Baker, Donna (2004). Official Swishmax Bible. City: Wiley & Sons. ISBN0-7645-7563-5.
External links[edit]
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